All topics : Games & Quizzes
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All Hairdressing Topics QR Code Wall Art Poster
Direct learners to all the interactive activities on this 'All Hairdressing Topics' page with my QR code poster. Download and display it for immediate access to auto-marked learning.
Select this link to download.
PDF and PowerPoint games to download and play
These Microsoft PowerPoint quizzes are designed to be downloaded and used as whole-class activities led by a tutor. To download a quiz, simply click on the image of the quiz you want. This will open the quiz in a new window. Then, click the green download icon to save the quiz to your computer.
How to use Prompt Cards
Prompt cards offer a straightforward yet powerful tool for discreetly implementing differentiated instruction.
These cards can be employed in numerous ways after distribution among learners:
Topic Introduction: To assess existing knowledge levels.
Session Review: To reinforce material from a previous or current lesson.
Flexible Learning: As a quick activity or enrichment opportunity.
Revision Activities: For engaging review games.
Here are some suggested strategies for utilizing prompt cards:
Group Research: Distribute cards to group members, task them with independent research, and have them share their findings with the group.
Individual Recall: Provide cards to learners, then ask each learner to detail everything they know about their card's topic, followed by group discussion.
Time-Limited Responses: Impose a one-minute time limit per card to accelerate the lesson's pace.
Team Quiz (Key Word Identification):
This is a timed competition where the team that accurately identifies the most prompt cards wins.
Divide the class into teams.
Only one team participates at a time, while the others observe.
Place a learner in a "hot seat" and display a prompt card behind them, visible to all teams.
The "hot seat" learner must guess the card's content based on clues provided by their teammates.
Upon a correct guess, the learner exits the "hot seat" and is replaced by the next teammate.
Continue this process until the timer expires (2-3 minutes per team).
(Note: This game is energetic, rapid-paced, and potentially noisy. Be prepared.)
Recognise that prompt card usage can stimulate extensive discussion. If not managed, this could consume significant class time; conversely, it can be used for a full-session activity.